Friday, July 31, 2015

Replay of the Week 14 - Do6e

Welcome to fourteenth episode of our "Replay of the Week" video series, featuring Do6e!
In today's episode, Do6e will show us how Henry V is effective after his remake in Patch 1.10.

Friday, July 24, 2015

Replay of the Week 13 - Androud6594

Welcome to thirteenth episode of our "Replay of the Week" video series, featuring Android6594!
In today's episode, Android6594 will show us how to use Tariq.

Monday, July 13, 2015

Patch 1.10



Hello, siegers! Age of Empires: Castle Siege Patch 1.10 is live! Hit the jump for the full patch notes and video.
Watch the Patch 1.10 video for an overview of the changes:
Interested in knowing all the details? The full changelog:

Features

Alliance Donations Tab
  • Alliance Relief Force Donations are now tracked under the new “Donations” tab of the Alliance Chat.

Gameplay

Henry V Revitalization
Henry’s new theme is wreaking chaos from distanceWe’re going to give him some basic stat increases so he is more of a threat on his own (i.e. harassing resources, taking out enemy troops, and staying out of the line of fire). We’re going to add more utility to his Ability by having a lasting effect on any structures that have been targeted. Lastly, he should be easier to use, as we are doubling the casting range of his ability.
  • Wreaking chaos from distance
    • Henry’s Disable casting range increased by 100%
    • After the duration of Disable expires, the targeted tower’s attack rate is reduced by half for the rest of the battle
    • Henry’s attack range increased by 12.5%
    • Increased Henry’s damage by 25%
    • Henry will prioritize wall troops over other targets that are within his attack range
‘General Frost’ Layout
  • Walls will only provide a no-spawn buffer zone if four or more walls and/or towers are simultaneously connected
‘Great Wall’ Layout
  • The only structures that will now be considered for ‘enclosing a cell’ when propagating a no-spawn zone are walls and/or towers

Heroes

Rurik
  • Rurik has developed Sword Mastery and is now able to dispatch any wall troop in a single blow
Edward
  • Edward is now fully responsible for the damage output of his ability. Slain squad members will no longer lower the ability’s damage output
John Kourkouas
  • The duration of John’s Terrorize ability has increased from 18 to 30 seconds
Winrich
  • Winrich will deal bonus damage against Grenadiers

Balance

Defensive Grenadiers
  • Grenadiers no longer have a 4x bonus damage against Teutonic Knights
  • Defensive Grenadier’s movement speed has been slightly reduced
Engineers
  • Engineers previously suffered from a small ‘hitbox’, making them difficult to target. This hitbox has been increased; they will now be easier to physically target
Laddermen
  • Laddermen are going to traverse walls more smoothly than they did before. They will hesitate less often and will scale at a quicker pace
  • While traversing a wall, Laddermen will take less damage
  • Laddermen have been in classes with Rurik. They have learned to dispatch ranged wall units in a single blow
Crossbowmen
  • Crossbowmen will deal bonus damage against Grenadiers.
Catapults
  • Catapults will deal bonus damage against the Grenadiers.

Known Issues

  • Wall grenadiers and wall archers will appear visually grouped together, but it will not have any impact on the gameplay. We will be fixing this issue as soon as we can.

Bug Fixes

  • Fixed an issue where Engineers could occasionally path through a wall
  • Units Converted by Joan will now properly group with attacking units of the same type
  • Fixed an issue where Grenadiers’ projectile would occasionally appear to miss targets that were in fact being struck. The visual now matches the intended behaviour
  • Defensive units will now consider wall breaches and gates correctly when attempting to intercept invading forces
  • Players that have been muted will remain so until the app is reloaded
  • Fixed an issue where guardhouses, when adjacent to a destroyed tower, could spawn troops inside the tower’s rubble
  • Fixed an issue where locked Research found in the University and Cathedral would display incorrect costs
  • Rurik will now prioritize towers over non-threatening structures
  • Guard House troops that have been Converted by Joan will no longer delay further troop deployment while they are alive
  • John’s Terrorize ability now properly animates in replays
  • Forum links added to News scroll
  • Fixed an issue where heroes would temporarily become immobile after their ability icon had been tapped but not cast
  • Fixed an issue where progress being made on achievements would not update as frequently as intended
  • General improvements to usability, UI, stability, crashes and connection errors.

Friday, July 10, 2015

Replay of the Week 12 - HaXyranius

Welcome to twelfth episode of our "Replay of the Week" video series, featuring HaXyranius!
In today's episode, HaXyranius will show us nifty  strategy using Siege Towers.

Thursday, July 2, 2015

Replay of the Week 11 - Ian Addrian

Welcome to eleventh episode of our "Replay of the Week video series, featuring Ian Addrian!
In today's episode, Ian Addrian will demonstrate the power of Raiders of Muscovy, under the guidance of Martel and Winrich.