Saturday, August 27, 2016

Alliance of the Day - Francs

What is the Name of your Alliance?
Francs
Emperor: Chef de Lyon
 Our alliance has nearly three years of existence. It was created and flourished by a group of friends.

What are the requirements to join (crown count, location, age)?

The majority of players are French but we accept all who want to join us. Currently we have a Brazilian and Venezuelan (we have players who can speak English and Spanish)
No limit crowns or age , everyone is free to join, the more experienced to less experienced , this is what makes us strong. Younger benefit from the experience stronger and progressed together.

What is the goal of your alliance (ex. Top 20, skill building, just for fun)?

Our alliance was created for lovers of the game. We play for fun and to dialogue together. We spend wonderful evenings to tell jokes and comment our wins and losses

What kind of commitment do you expect from alliance members (ex. log on every day, once a week)?

If a member has made any battle in 15 days without warning, we consider it abandoned the alliance and we exclude. (Which is very rare anyway)

 What makes your alliance different from other alliances ?

Our alliance is different from others in that it is open to all ... all countries, all strength and all ages ... Everyone is free to progress at their own pace without any pressure.

Do not hesitate to join us ,and may the force be with you.



Good luck to the Francs!

Friday, August 26, 2016

Using heroes - Charles Martel

Charles Martel is Tier 1 Frank hero, with melee mounted attack and foot soldiers as preferred target. His special ability is Taunt, ability that causes nearby enemies to target him, directing fire away from friendly troops. Damage against him is reduced while taunting (click ability).

Stats per levels:

  • Level 1: 7500HP; 240DPS; 20min recovery time; 1x ability. (costs 100 Frank pennants)
  • Level 2: 15,000HP; 300DPS; 1h30min recovery time; 2x ability. (costs 1,250 Frank pennants)
  • Level 3: 22,500HP; 360DPS; 4h30min recovery time; 3x ability. (costs 4,500 Frank pennants)
  • Level 4: 25,875HP; 415DPS; 6h recovery time; 4x ability. (costs 7,500 Frank pennants)

Good combos: Charles Martel goes well with any hero, but for best results, use him in combo with Alexander Nevsky and Conrad the Elder.

How to use Charles Martel with Alexander Nevsky?
Army Camp: Standard offense layout
First, pinpoint group of  buildings you are going to destroy with Alexander Nevsky. Next, deploy some troops to kite defending troops. Then, if any wall stands on your way, destroy it with a trebuchet, or Ram if there is a gate.
After you open the wall, deploy Charles Martel and activate his ability. After him, deploy Alexander Nevsky and another trebuchet to help Alexander Nevsky finishes his job. When you reach group of buildings you wanted to take out, activate Nevsky's ability. Make sure you use trebuchets to help Nevsky do his job faster, while taking care that Martel's ability is on. Also, watch if any tower or emplacement is shooting at Nevsky or trebuchets and move Martel to that area of influence.
If you have 2nd Nevsky ability, use it on another group of buildings while your trebuchets are taking the keep down.
After you take the keep down, finish the rest of the castle.
Here is a video guide:


How to use Charles Martel with Conrad the Elder?
Army Camp: ~10 Rams; lot of Bowmen/Great Bowmen/Composite Bowmen (more than 40); 10 Raiders
First, deploy some troops to kite defending troops. Then, deploy 10 Rams and direct them to keep. After you direct Rams to keep, deploy Conrad and activate his ability.
While Rams are heading towards keep, use your Bowmen to snipe barely protected buildings and hunt 2nd star.
Then, deploy Martel and direct him to place where most defender's towers are located. Activate his ability.
After Martel, send Raiders and let them do their job while Martel draws fire away from them.
Here is a video guide:


Tip: Don't emerge Martel with other troops, especially siege units, as Cannon Towers, Trebuchet Emplacements, Catapult Emplacements, Crossbow Towers, Flame Towers, Grenadiers, Cheirosiphons, Bowmen and Longbowmen deal damage to every unit that lies on projectile land point.

Using heroes - Belisarius

Belisarius is Tier 1 Byzantine hero. His special ability is Undermine, ability to tunnel under walls and destroy their foundations, taking them down, while being safe from defenders' fire (drag ability).
Stats per levels:
  • Level 1: 5000HP; 240DPS; 20min recovery time; 1x ability. (costs 100 Byzantine pennants)
  • Level 2:  6400HP; 300DPS; 1h30min recovery time; 2x ability. (costs 1,250 Byzantine pennants)
  • Level 3: 8000HP; 360DPS; 4h30min recovery time; 3x ability. (costs 4,500 Byzantine pennants)
  • Level 4: 9,200 HP; 415DPS; 6h recovery time; 4x ability. (costs 7,500 Byzantine pennants)
Good combos: Belisarius goes best with Winrich (level 1), Charlemagne and Edward the Black Prince.

How to use Belisarius with Winrich?
Using Belisarius with Winrich is recommended only if Winrich is level 1, as Winrich at level 2 needs additional protection by other heroes like Hermann von Salza.
Pinpoint a building that will be center of Winrich's ability. Use Belisarius to undermine walls that stand on Winrich's path to that building. After you finish with Belisarius, send 2-3 squads of Infantry/Heavy Infantry/Champions to kite defending troops and towers. Then, deploy Winrich and drag his ability to target building. Then use rest of your army to finish the keep and rest of the castle.

How to use Belisarius with Charlemagne?
ATTENTION! Belisarius+Charlemagne is combo for cavalry rushes. Make sure you have at least 10 Cavalry/Heavy Cavalry/Major Knight (Cavalry in following text) squads in your Army Camp before going to battle with this combo!
Use Belisarius to undermine walls that stand on your path to defender's keep.
After you finish job with Belisarius, deploy minimum 10 squads of Cavalry along with Charlemagne and drag Charlemagne's ability to keep (make sure Cavalry squads are close to Charlemagne). Then use rest of Charlemagne's abilities to take the keep down.

How to use Belisarius with Edward the Black Prince?
Use Belisarius to undermine the walls that stand on your way to keep. After you finish the job with Belisarius, deploy 2-3 squads of Infantry, direct them to keep and then deploy Edward. Drag Edward's ability to keep and wait for him to use it. Then, if keep still isn't taken down, drag his ability again onto keep.

Charlemagne issue in Patch 1.20

Hello Siegers,

We have identified an issue introduced with Patch 1.20 where the game can crash when using Charlemagne’s ability. We are working on getting Patch 1.20.1 out soon with a fix for this.  While we wait for this patch to be ready, we are going to do a temporary change to Charlemagne’s number of ability uses and set this to zero at 11:00am PST (6:00pm UTC) on Wednesday, August 24.  This is better than letting the game crash, as players are still able to gain the crowns they have won if they have taken Charlemagne into combat.
We will update you once there is an update on Patch 1.20.1.

Happy Sieging!

Friday, August 19, 2016

Alliance of the Day - Concord

What is the name of your alliance?
Concord
Emperor: Soham15

What are the requirements to join (crown count, location, age)?
Everyone can join, only expect member to be active and share learnings in the chat.
We have a level II embassy, unlocked all Level I Wonders (Last one is at almost 90%), will start working on Level II Wonders

What is the goal of your alliance (ex. Top 20, skill building, just for fun)?
We are an alliance with diverse with members around the world, keeps our troops full around the clock. We share our stories and work together to build skills that benefits the alliance.
We endeavor to be 2nd online Family, committed to help each other to get the best experience primarily focused with having fun.

What kind of commitment do you expect from alliance members (ex. log on every day, once a week)?
We expect our members to be active and login at least once a day.
However, we only remove someone from the alliance if they are inactive for more than 60 days.

What makes your alliance different from other alliances?
We are a guild that acts like a family, helping one another, supporting everyone and appreciating the team for their achievements. Our motto is "All for one and one for all."

If you are looking for a supportive alliance to join consider joining Concord! Good luck to Concord!

Wednesday, August 17, 2016

Patch 1.20

Hello Siegers,

After patch 1.19  was released, we made changes to the economy and changes to improve combat in early ages.  It’s been great to see early-age players being more successful in battle since these changes were implemented. You can read more about these changes here and on the forum.

Now for the good stuff! We have some important (and highly requested) bug fixes coming in Patch 1.20!



Patch 1.20:


  • Fixed the bug where some players found Edward’s ability was not working in battle. Edward’s dismantle ability will now work consistently in battle.


  • Fixed the bug where raiders would occasionally attack the wall instead of going through breaches in walls or cultural buildings.  Raiders will now go through breaches.


  • Fixed the bug with training scenarios being too easy after defensive changes made in in game. The training scenarios will now correspond to the defensive changes made previously in the game.


  • Fixed the bug where a handful of players were exposed to matchmaking while scouting a revenge opponent, or searching for an opponent if their time bucket was up. Players will no longer be exposed to matchmaking in these circumstances.


  • Fixed the bug with historical campaigns in game being too easy after adjusting defense in the game. The historical campaigns will now align with the recently adjusted defense.


  • Fixed the iOS bug where a handful of users were getting the error message “Application is not recognized by Gamecenter”. iOS users will no longer get this error message.


  • Fixed the building listed in the Kievan Rus civilization objective to the correct building: the Palace of Facets.


  • Improved game mechanics


  • Improved game connection


Our team is hard at work on Age X,  and we have no further news to share about this at this time. Patch 1.20 will be released August 18th at 4 PM (PST). Please note it can take time to appear in the store depending on your device and region—thanks for your patience!

Friday, August 5, 2016

Alliance of the Day - Crocodiles

What is the Name of your Alliance?

Crocodiles

Emperor: SooperBati


What are the requirements to join (crown count, location, age)?

No minimum crowns , No objection on location as long as you speak and understand English, Age-5 with an embassy.    


What is the goal of your alliance (ex. Top 20, skill building, just for fun)?

Skill Building while having fun sieging


What kind of commitment do you expect from alliance members (ex. log on every day, once a week)?

Our requirements are just few:

  • Donate often
  • Be active in the game - on the chat
  • Communicate, Discuss, Share & Learn new tricks


What makes your alliance different from other alliances?

Our alliance's motto is simple......and that's what make us different.
"Start where you are, Use what you have, Do what you can."



 If you are looking to join a fun alliance- plain and simple, consider joining Crocodiles! 

Thursday, August 4, 2016

Defense adjustment August 4th


Hello Siegers,
We have a live change happening August 4th at 1:00 PM PST (8:00 PM UTC). We adjusted some of the defensive units in early ages. The following changes will be made:


  • Lowering the damage falloff from the area damage of the level 1-4 Catapult Emplacement, this will lower the damage in these levels, further out from the center of the attack.
  • Lowering the number of bursts of Crossbow bolts from the Crossbow Tower level 1-4. Damage will be lower.


  • Lowering the area damage radius of the Ballista Tower in levels 1-4. The tower will kill fewer troops at once per shot. Also lowered overall damage in these levels.


  • Lowering the damage of the Fire tower in levels 1-2.


  • Lowering the damage of the level 1-2 Trebuchet Emplacement.
  • Lowering the health of the Keep in Ages 1-4.


You will not need to download a new patch for these changes, simply just log out and log back into your game. We are always working on ways to improve game play for all of our players and this is the continuation of changes we began in July .


Happy Sieging!