Thursday, May 19, 2016

Error messages [CAUSES AND FIX]

We are all familiar with error messages players get.
Here, we will make a list of error messages and guide to fixing:
  • Server currently down for maintenance. Please try again later.
Problem: There is a maintenance going on, or you haven't turned your Data/Wi-Fi network.
Fix: First of all, check AoE:CS Annoucements to see is there any planned maintenance. If there isn't any maintenance planned for time when you are playing game, check if you are connected to Data/Wi-Fi network. If you are properly connected to Internet, but still cannot log in to the game, contact Microsoft support.

  • You need to sign in to play Age of Empires:Castle Siege.
Problem: You are not logged in to your Microsoft account.
Fix: Go to login.live.com, sign in to MS account associated with your game. After signing in, wait about 1 minute and enter the game again.

  • Failed to connect to server. Please try again.
Problem: Unknown
Fix: Wait 30mins up to 9 hours. This rarely helps, because source of the problem is unknown. You should also try to reset your Wi-Fi router or data connection.
  • Error encountered connecting to server.
Problem: Misunderstanding between game and server.
Fix: Reload the game. If it doesn't help, wait 30mins-9hrs.
  • Sorry, but we cannot sign you in to your Xbox account. (not exact message)
Problem: Problem with Xbox server.
Fix: Wait from 30mins to 9hrs. If it doesn't help, try to log out, and then again in to your Xbox account.

  • A checksum error encountered while issuing battle/build command
Problem: Partly incompatibility of the game with current OS (mostly happening on Windows 10).
Fix: For now, only solution is rolling back to Windows Phone 8.1.

These methods helped us fix our in-game problems.
If it doesn't help you, we suggest you to contact developers or Xbox Support:

Monday, May 16, 2016

Patch 1.18.

As we have news from developers, patch 1.18 will be released 16. May 2016. at 4:00PM UTC.

Details of the patch:

New features:

  • Reconnect Icon: added a reconnect icon on the bottom right of the screen that will indicate when the game is reconnecting to the servers. Now players can easily see the status of their connection in game.

Bug Fixes:

  • Fixed the bug where some players were not receiving a Peace Treaty if their opponent was disconnected at the end of battle, despite the battle getting recorded. Players will now receive a peace treaty.
  • Fixed the bug where some players were receiving a connection error message when their time bucket was up. Players will now receive a message that their castle is under attack.
  • Fixed the bug where the full screen setting on certain Windows 10 devices would not stay after logging off. Now the setting will stay when user logs out of game.
  • General connection improvements.

Known issues:

  • Some Windows 10 users are occasionally receiving a ‘failed purchase’ message. Developers are investigating into this.
  • Some players on IOS devices will occasionally see ‘multiple connections detected’ error when completing the battle log tutorial. Developers are looking into this and would appreciate if you could send them your log files.

Enjoy patch 1.18! :D
Comment your thoughts.

Tuesday, March 29, 2016

Replay of the Season 2 - DarkUros222

Welcome to second episode of our "Replay of the Season" video series, featuring DarkUros222!
In today's episode, DarkUros222 will show us how to defeat strong castle using two of the weakest heroes, Sviatoslav+Tariq. Result is unique hero combo and entertaining win.

Tuesday, March 8, 2016

Replay of the Season 1 - Skh812


Welcome to first episode of our new "Replay of the Season" video series, today featuring Skh812!
In today's episode, Skh812 is battling against a rough castle highly upgraded and with no upgrades active.
Enjoy!

Thursday, February 11, 2016

Patch 1.17


Hello Siegers,
Patch 1.17 is on the way, and we have another little preview of what will be coming to Castle Siege!
We have more new features on the way along with the new alliance search, flags, and introductory tutorials we mentioned in the State of the Game Post found here. Some of these features directly came from popular suggestions made by our players!
Training Scenarios:
 20 new scenarios that focus on basic tactics and gameplay strategy. These scenarios will help get new players ready for battle and allow existing players to further hone their skills. They are simple missions with the goal of destroying one or two buildings to illustrate a specific part of the game.
Civilization Objectives:
 6 new objectives for players to complete for rewards. The objectives for each civilization is to destroy the civilization barracks. When players have successfully completed the task, it will unlock a new civilization statue honor item! Check out these amazing new statues in the picture below.
civ statues
Daily Combat Reward:
 A brand new feature that occurs every 24 hours on a fixed schedule. Players will get a bonus 30% additional loot to whatever they loot during the first battle after the daily combat reward notification. Players can choose which battle they want to participate in, just as they would normally for an attack.
As well as exciting new features, Patch 1.17 also has some adjustments and improvements coming to the game.
Siege Tower improvements:
  • Level 4 Siege Tower:
    • Now unlocks with Level 5 siege workshop in age 6
    • Time to upgrade siege tower reduced to 2 days
    • Lumber Cost Reduced
    • Increased health
    • Spawns one infantry squad
  • Level 5 Siege Tower:
    • Now unlocks with Level 6 siege workshop in age 8
    • Lumber Cost reduced
    • Increased Health
    • Spawns two Infantry squads
Adjusted the Basilica Wonder Tasks
To build the wonder it will now take 1600 stars when attacking and 21 000 000 wood to build.
To upgrade the wonder it will now take 200 000 000 looted resources, and 33 800 000 stone.

Even more features, improvements and bug fixes are on the way in Patch 1.17, so keep an eye out for the official patch notes once the release date for the patch is announced.

Lastly, Gold Sale!
To help get our players ready for Patch 1.17 we are having a Gold sale starting Friday February 12th at 9:00 am PST (5:00 pm GMT) to Monday February 15th at 9:00am PST (5:00 pm GMT). Stock up on Gold and get ready for battle!
loot
What do you think of all the new features coming to Castle Siege in Patch 1.17? What is your favorite new feature? Share your thoughts on the forum!

Monday, January 18, 2016

Patch 1.16



It’s almost time for Patch 1.16! We are so excited for leagues and have some other great new features and bug fixes coming in the update.   Patch 1.16 is coming Tuesday January 19th at 9:00 AM PST (5:00 PM UTC).
Remember that Leagues will be starting Wednesday January 20th at 9:00 AM PST (5:00 PM UTC), so please ensure you are in the correct alliance ASAP.
We recently gave you a preview of leagues, but we’ve got the official patch notes for 1.16 ready for you below!
Check out the patch notes for 1.16 below!

New Features:
  • Leagues: a brand new tournament that divides players and alliances into smaller groups to compete against each other for in-game prizes. Players will now easily be able to compare themselves to other players without having to be in the top 200. At the end of each competition season there will be amazing rewards given out to top players and alliances in each league!
  • Wonders Boost grace period: there is now a 3 day waiting period before activating Wonder Boosts if players are new to an alliance.
  • Improved connection logic when enemy players are previewing your castle for potential attack. Players will now have priority to their own empires and have improved access to the game.
  • Added the option for bigger buttons in game on all mobile platforms. Players will now be able to switch the size of in-game controls.
  • Added a new submenu for “Country and Region Flags” under Honor Items to further organize the market place.
  • honor flag

Bug Fixes:
  • Fixed the bug where some players were getting connection errors when purchasing or collecting Gold.
  • Fixed the bug where the brace the walls boost was not updating the total health of the wall. The game will now include boost in calculations.
  • Fixed the bug where notifications would sporadically appear for some players.
  • Fixed the bug where players would occasionally be disconnected during alliance chat. Alliance members will no longer get disconnected.
  • Fixed the bug where some Windows 10 users received a “failed purchase” message upon logging in and completing a battle or watching a replay.
  • Fixed the bug where certain achievements were not showing when some players upgraded from Windows 8 to Windows 10.
  • Fixed the bug where a few players could not see their Friends List when using Surface devices.
  • Additional UI polish.
  • Improved stability and performance fixes

Monday, January 11, 2016

Acronyms and Abbreviations Glossary

There are many newer players, or players new to the AoE: Castle Siege and AoE Forums, that do not understand all of abbreviations. The intent of this post is to be a glossary for all of the acronyms.  We'll start it off.  Some of these are very basic, but I didn't want to make any assumptions about the knowledge level of those visiting the forums.  There are many acronyms that are passed around, so contributions from the community will be useful.
General Game
  • PT = Peace Treaty
  • Res = Resources
  • HP = Hit/Health Points
  • PL = Power Level
  • DPS = Damage Per Second
  • DC = Disconnect
  • Civ = Civilization
  • D = Defense
  • BL = Battle Log, AL = Attack Log, DL = Defense Log
  • MM = Matchmaking
  • CoC = Code of Conduct
  • LV or LVL = Level
  • GT = Gamer Tag
  • AoE = Area of Effect (damage radius of weapons)
  • RF = Relief Force (from watch signal) or Reserve Force (from wonder boost)
Units
  • KT = Knights Templar
  • TK = Teutonic Knights
  • LB = Longbowmen
  • RoM = Raiders of Muscovy
  • GB = Great Bowmen
  • MK = Major Knight
  • Mam = Mamlucks
  • Gren = Grenadier
  • Treb = Trebuchet
  • Cat = Catapult
  • Cav = Cavalry
  • Hals/Pikes = Halberdier
  • Champs, Blues = Champions
  • Cheiros = Cheirosiphons
  • Reds = Raiders
  • Yellows = Ladder Invaders
  • Purples, XBM, XB = Crossbowmen / Arquebuser
Buildings
  • AT = Archer Tower
  • FT = Flame Tower (can also be Fire Trap)
  • CBT (or XT, XBT) = Crossbow Tower
  • BT/CT = Ballista Tower / Cannon Tower
  • TE = Trebuchet Emplacement
  • CE = Catapult Emplacement
  • MT = Musket Tower
  • WS = Watch Signal
  • GH = Guard House
  • PP = Patrol Point
  • HoH = Hall of Heroes
  • ToL = Tower of London
  • BoSV = Basilica of San Vitale
  • KP = Kizhi Pogost

Monday, January 4, 2016

Overview

OK, so I wanted to begin my blog with my personal AoE: Castle Siege Overview.
Age of Empires: Castle Siege is pretty fresh game in the world of "Tower Defense" genre of games, released on 17th of September 2014. and, by first look it met with many bad critics. There have been a lot of bad critics about how the game is plagiarism of another Tower Defense game, Clash of Clans.
Personally, I wouldn't agree with those people., because this game has a lot of differences with CoC such as manual control of troops, no magic and graphics.

So, lets see some of game elements:
1) Gameplay: AoE:CS is a good time killer game as you don't need to spend much time playing it. As your army finishes training (which at age 9 lasts for about an hour), you go to battle and retrain your troops. It has a really smooth gameplay, but, when you come to later ages, time becomes your worst enemy as you need to wait for upgrades to finish, which can last up to 10 days per upgrade.When it's about army, this game offers lot of different units and heroes to use in battle.
2) Money: OK, AoE:CS isn't a Pay2Win game, if we talk about patience. As worst enemy here is time to upgrade buildings, many players decide to buy Gold and upgrade their buildings faster. Also, one more big advantage for "cashplayers" is possibility to speed up hero recovery and troop training for Gold, so they can attack every 5 minutes, which lot of players don't like.
3) Balance: Well, currently, if we are watching offense and defense, offense has great lead, because there are (almost) invincible heroes like Charles Martel and Conrad the Elder that turn battle in favor of attacker. so I would say that game is not balanced pretty well.
4) Concept: This game is very rich with heroes, buildings, units and decorations. High five from me :D
5) Civilizations: There are six civilizations (Franks, Britons, Byzantines, Saracens, Kievan Rus and Teutonic Order) and every has its own unique unit and three heroes (tier 1,2,3). Also, they have different environments to play in such as:
Kievan Rus and Teutonic Order-winter
Byzantines and Saracens-desert
Franks and Britons-spring
6) Connection: Well, in some cases, connection is not game's good side. Lot of players experience connection errors in the middle of the battle, what leads them to many loses. Also, due to incompatibility with Windows 10 Mobile, checksum errors in the middle of the battle are way too often. Also, there are various other errors,  we don't know fix for yet.


Pros of this game:
  • Beautiful graphics
  • Controllable units
  • Historic battles
  • Real civilizations, heroes and units
  • Beautiful UI
Cons:
  • Lack of alliance wars
  • Connection errors
  • Balance of offense and defense is not so good
  • Not yet released to Android
So, my final rate for this game (1-10) would be 8.7. This game has huge potential and with some new features, fixes and its release to Android, it would become huge rival to Clash of Clans.

Saturday, December 12, 2015

Patch 1.15




Hello Siegers,
We have some great new features coming out in Patch 1.15 as well as some necessary bug fixes. Patch 1.15 will start rolling out on December 8th at 9AM PST (5 PM UTC). You will simply need to update your game at this time, there will be no server maintenance.
And without further ado, the patch notes!
New Features:
  • Emperors and Lords can now delete announcement messages.
  • Players can formally Request Troops from their alliance.
AoECS Patch 115_1
  • We’ve added another wave of flags:
    • Australia
    • Bulgaria
    • Chile
    • China
    • Colombia
    • Finland
    • Greece
    • Netherlands
    • New Zealand
    • Philippines
    • Portugal
    • Sweden
    • Turkey
    • Ukraine
    • United Nations
  • There are New Upgrade Levels available in Age 9 for the following structures:
    • Resource Gathering Buildings
    • Walls
    • Flame Tower
    • Archer Tower
  • Maslama has learned how to protect his fellow soldiers from flame towers.
  • We’ve rebalanced the power level calculations. As a result, lower age players now are less likely to get matched with higher age players.
Bug Fixes:
  • Fixed a bug where some players who achieved 50% on a battle would not earn a star.
  • Fixed a bug where the “Under Attack” message continually reset when first logging in.
  • Fixed a bug where pressing the “finish now” button would occasionally cause a connection error.
  • Fixed a bug where under certain situations players would not receive their full allocation of daily gold.
  • Fixed a bug where the game would intermittently crash when collecting daily gold.
  • Fixed a bug where hero abilities would not display properly in the UI.
  • Increased size of Hero ability button hot spots making the abilities easier to tap and drag.
  • Fixed a bug where Edward’s ability could cause a crash when used in a certain way.
  • Fixed a bug where the chat tab highlight was difficult to see on winter maps.

Holiday Feature:
  • We’ll have more to announce on this in the coming weeks, but we’re brewing up something special for the holidays!
AoECS Patch 115_2

Sunday, November 22, 2015

Patch 1.14

Microsoft recently released a new patch for Age of Empires: Castle Siege Patch 1.14. Age of Empires: Castle Siege is a free-to-play medieval MMO tower defense game, designed for Windows 8.1 and Windows Phone. The game features rapid development of a Castle and to improve defensive and attacking capabilities to protect your kingdom from enemy attack. It was developed by Smoking Gun Interactive and Microsoft Studios, and was formally announced on August 26, 2014.
Age of Empires Castle Siege
Age of Empires: Castle Siege Patch 1.14 updates:
  • Fixed a bug with Edward the Black Prince freezing in the game
  • Fixed a bug with hero spawning and usability
  • Fixed a bug with troops freezing during battle
  • Improved reconnect logic to reduce connection errors
  • Fixed a bug where troops would stop moving when drawing a path towards the squad army bar used for deployment on touch screens. Troops will now move smoothly
  • Fixed a bug where touch screen occasionally does not zoom
  • Fixed a bug with stylus input that could cause the game to become unresponsive
  • Fixed a an occasional crash when closing the Wonder power information
  • Fixed a crash when user cancels out of purchasing the starter pack
  • Fixed a bug where bonus offers did not appear properly under certain situations
  • Fixed UI bugs for smoother gameplay
  • Added additional notifications to game features
  • Various bug fixes to increase stability

Monday, October 12, 2015

Patch 1.13



Wonders
Alliances can now construct Wonders. Our new feature, Wonders, are long term construction efforts. Alliance members will need to work together to build these. Once a Wonder is built it will give access to in-game advantages. Each alliance can only work on one Wonder at a time as decided by the alliance emperor.
In order to build a Wonder, alliance members must complete group tasks. Alliance members can contribute to these tasks in different ways. For example, if an alliance member is saving resources to fortify their own keep, they can win attacks instead of donating resources to help complete the task.
Alliance Stats
The Alliance screen will now show the following stats per alliance member:
• Time in Alliance
• Last Login
• Crowns
• Troop Donations
• Total Battles
• Win Ratio
• Total Stars
Language Select
You can now change the language in-game. To do so, go to Settings > Languages on the setting screen. Please note that selecting a new language will reload the game.
In Game Changes
The following heroes have been adjusted:
• Richard the Lionheart- increased radius and duration of effect
• Hermann von Salza- increased radius of effect
• Tariq- increased special ability damage vs. troops
• Charles Martel- initial steps to balance Martel’s power; reduced taunt radius
Fixed Bugs
• Fixed bug where game crashes when trying to view unlock info for cavalry and special troops in guard houses.
• Full screen functionality has been added for Windows 10
• Fixed Bug: Game will no longer re-launch 5 minutes after switching devices.
• Fixed the bug where the game crashes when using Conrad the Elder’s ability
• Improved screenflow animations

Saturday, September 26, 2015

Patch 1.12



Hello, Siegers!
Age of Empires: Castle Siege Patch 1.12 is coming on Monday, September 28th! Hit the jump for the full patch notes.
New Features
Alliance System
  • Added Announcement tab in the Alliance Chat. Only Lords and Emperors can create an Announcement.
Request to Join
  • Emperors and Lords can now set the Alliance type to be a “Request to Join”, and manage join requests in the Announcement tab by accepting or declining.
Replay
  • You can now customize your Replay message before sharing a Replay.
Honor Items
  • National Flags and some special flags have been added to the Honor items, which can be purchased from the Market. Check out these flags:
special flags
(From the left: Cleverly Cat Flag, Heroic Flag, Skull & Crossed Swords Flag)
  • And here are some of the National Flags:
national flags
(Note: More National Flags can be found in the Honors section.)

In-Game Changes
Crown System
We have discussed the Crown System in this post, but here’s a quick recap of what we’re doing with it.
  • Adjusted newly generated Crown amount from 5 to 2.
  • Added maximum Crown cap to prevent players from losing excessive amounts of Crowns in a single battle.
  • Changed the way we compare attacker and defender crowns to be more accurate across a greater spectrum of crown totals. Attacking opponents close to your own Crown count now awards more Crowns than before. Similarly, attacking opponents with much fewer Crowns than you will award fewer Crowns.
Others
  • Before, gold was collected multiple times a day, depending on when the roads were completed. Daily gold can now be collected all at once each day.
  • Tutorial has been improved.
Known Bugs
  • The Daily Gold stat displays the wrong gold total. The received amount of gold has not changed, however. We will be addressing this in Patch 1.13.
Bug Fixes
  • Fixed “Unable to transfer your gold. Reload your Empire” error.
  • Fixed a bug where Charles Martel’s Taunt ability sometimes did not affect cavalry-type units.
  • Archers and Longbowmen no longer attack a wall/gate when commanded to attack buildings on the other side of the wall/gate.
  • Alliance Chat no longer jumps to the top when an Alliance member donates a troop.
  • Fixed a bug where Cathedrals at level 6 would not give stone when damaged/destroyed.
  • Donated troop’s icon no longer appears in battle if you did not train them back.
  • General improvements to usability, stability, crashes and connection errors.

We hope you enjoy the new changes introduced in this patch. Happy Sieging!

Wednesday, August 26, 2015

Patch 1.11



Defense

Since the release of the Watch Signal and Grenadiers, AoE:CS has steadily received updates that focused more on viable options for attackers. This patch we’d like to give some love back to defense. We’re taking some modest steps in this direction to start, and will watch the impact of these changes closely. Our goal is to have a breadth of diversity in both castle layouts and offensive strategies.

Keep
  • Increased HP of Age 7 Keep by 20%
  • Increased HP of Age 8 Keep by 25%
  • Increased HP of Age 9 Keep by 30%

Caltrops
  • Duration of caltrops increased from 10s to 60s

Heroes

Saladin & Edward
  • Saladin and Edward have had their damage increased so that they can reliably take out most towers in a single ability use (except for Crossbow Tower Lv6 and the Musket Tower)

Nikephoros
  • Increased the range of Nikephoros ability by roughly 50%

Balance

Ram:
  • Increased movement speed by 25%
  • Increased Ram’s bonus damage against Gates by 100%
  • Increased HP by 20%
  • Reduced the range that rams will seek out gates, allowing them to be more reasonable in target selection

Bug Fixes

  • Fixed an issue where John Kourkouas would occasionally crash the app if infantry budged in between him and his intended path.
  • Conrad the Elder, once exiting his Siege Tower, will now possess the light pillar that highlights his position in the battle
  • Alliance messages older than 90 days will now be discarded from chat
  • Fixed an issue where targets being burned by both Tariq’s Field of Fire and Nevsky’s Scorched Earth would only receive damage from the first ability fired. Now both will apply.
  • Fixed an issue where abilities that provided buffs would have inconsistent results when stacked on top of each other
  • General improvements to usability, stability, crashes and connection errors

What do you think of the patch notes?

Friday, August 21, 2015

Replay of the Week 17 - benjer3

Welcome to seventeenth episode of our "Replay of the Week" video series, featuring benjer3!
In today's episode, benjer3 will show us some serious micro-management skills.

Friday, August 14, 2015

Replay of the Week 16 - BawlHawg99

Welcome to sixteenth episode of our "Replay of the Week" video series, featuring BawlHawg99!
In today's episode, BawlHawg99 will show us how Winrich+Maslama combo powerful is.

Friday, August 7, 2015

Replay of the Week 15 - skh812

Welcome to fifteenth episode of our "Replay of the Week" video series, featuring skh812!
In today's episode, skh812, an Age 8 player wins an impressive 100% victory using only 33 troops!

Friday, July 31, 2015

Replay of the Week 14 - Do6e

Welcome to fourteenth episode of our "Replay of the Week" video series, featuring Do6e!
In today's episode, Do6e will show us how Henry V is effective after his remake in Patch 1.10.

Friday, July 24, 2015

Replay of the Week 13 - Androud6594

Welcome to thirteenth episode of our "Replay of the Week" video series, featuring Android6594!
In today's episode, Android6594 will show us how to use Tariq.

Monday, July 13, 2015

Patch 1.10



Hello, siegers! Age of Empires: Castle Siege Patch 1.10 is live! Hit the jump for the full patch notes and video.
Watch the Patch 1.10 video for an overview of the changes:
Interested in knowing all the details? The full changelog:

Features

Alliance Donations Tab
  • Alliance Relief Force Donations are now tracked under the new “Donations” tab of the Alliance Chat.

Gameplay

Henry V Revitalization
Henry’s new theme is wreaking chaos from distanceWe’re going to give him some basic stat increases so he is more of a threat on his own (i.e. harassing resources, taking out enemy troops, and staying out of the line of fire). We’re going to add more utility to his Ability by having a lasting effect on any structures that have been targeted. Lastly, he should be easier to use, as we are doubling the casting range of his ability.
  • Wreaking chaos from distance
    • Henry’s Disable casting range increased by 100%
    • After the duration of Disable expires, the targeted tower’s attack rate is reduced by half for the rest of the battle
    • Henry’s attack range increased by 12.5%
    • Increased Henry’s damage by 25%
    • Henry will prioritize wall troops over other targets that are within his attack range
‘General Frost’ Layout
  • Walls will only provide a no-spawn buffer zone if four or more walls and/or towers are simultaneously connected
‘Great Wall’ Layout
  • The only structures that will now be considered for ‘enclosing a cell’ when propagating a no-spawn zone are walls and/or towers

Heroes

Rurik
  • Rurik has developed Sword Mastery and is now able to dispatch any wall troop in a single blow
Edward
  • Edward is now fully responsible for the damage output of his ability. Slain squad members will no longer lower the ability’s damage output
John Kourkouas
  • The duration of John’s Terrorize ability has increased from 18 to 30 seconds
Winrich
  • Winrich will deal bonus damage against Grenadiers

Balance

Defensive Grenadiers
  • Grenadiers no longer have a 4x bonus damage against Teutonic Knights
  • Defensive Grenadier’s movement speed has been slightly reduced
Engineers
  • Engineers previously suffered from a small ‘hitbox’, making them difficult to target. This hitbox has been increased; they will now be easier to physically target
Laddermen
  • Laddermen are going to traverse walls more smoothly than they did before. They will hesitate less often and will scale at a quicker pace
  • While traversing a wall, Laddermen will take less damage
  • Laddermen have been in classes with Rurik. They have learned to dispatch ranged wall units in a single blow
Crossbowmen
  • Crossbowmen will deal bonus damage against Grenadiers.
Catapults
  • Catapults will deal bonus damage against the Grenadiers.

Known Issues

  • Wall grenadiers and wall archers will appear visually grouped together, but it will not have any impact on the gameplay. We will be fixing this issue as soon as we can.

Bug Fixes

  • Fixed an issue where Engineers could occasionally path through a wall
  • Units Converted by Joan will now properly group with attacking units of the same type
  • Fixed an issue where Grenadiers’ projectile would occasionally appear to miss targets that were in fact being struck. The visual now matches the intended behaviour
  • Defensive units will now consider wall breaches and gates correctly when attempting to intercept invading forces
  • Players that have been muted will remain so until the app is reloaded
  • Fixed an issue where guardhouses, when adjacent to a destroyed tower, could spawn troops inside the tower’s rubble
  • Fixed an issue where locked Research found in the University and Cathedral would display incorrect costs
  • Rurik will now prioritize towers over non-threatening structures
  • Guard House troops that have been Converted by Joan will no longer delay further troop deployment while they are alive
  • John’s Terrorize ability now properly animates in replays
  • Forum links added to News scroll
  • Fixed an issue where heroes would temporarily become immobile after their ability icon had been tapped but not cast
  • Fixed an issue where progress being made on achievements would not update as frequently as intended
  • General improvements to usability, UI, stability, crashes and connection errors.