Showing posts with label Patches. Show all posts
Showing posts with label Patches. Show all posts

Monday, October 3, 2016

Patch 1.21 (AGE X!!!)

Hello Siegers,

Patch 1.21 is here with new features for all players to enjoy! The patch will start to be released October 4th at 10:00 am PST (5:00 PM UTC). It may take time to propagate in your device store. Remember you will not be able to watch replays or revenge when you upgrade to the newest patch.
The game is expanding with a new age, we have reimagined leagues to make them more competitive, and have a new boost players can purchase with gold!


New Features

Age 10

A New Age has come to Castle Siege! The upgrades will bring a new golden look to your Empire. As well there is upgrades to:

  • The Keep, upgrade cost 14 days- 3,500,000 wood
  • Upgraded Walls;  5 additional walls
  • Guard House, upgrade cost 12 days- 1,500,000 stone
  • Archer Tower; 1 additional Archer tower, upgrade cost 8 days – 700,000 stone
  • Ballista Tower; 1 additional Ballista tower, upgrade cost 12 days – 1,450,000 stone
  • Musket Tower; 1 additional Musket tower, upgrade cost 12 days – 1,600,000 stone
  • Catapult Emplacement, upgrade cost 10 days – 3,200,000 wood
  • Barracks, upgrade cost 10 days – 2,400,000 food
  • Archery Range, upgrade cost 10 days – 2,400,000 food
  • Stable, upgrade cost 10 days – 2,400,000 food
  • Siege Workshop, upgrade cost 10 days -2,400,000 wood
  • Caltrops, upgrade cost 12 hours, 75,000 food
  • Fire Traps, upgrade cost 2 days – 500,000 wood
  • Engineer Traps, upgrade cost 2 days – 200,000 food
  • The following units: Infantry, Spear Infantry, Raider, Ladder Invader, Archer, Cavalry,Battering Ram,  Siege Tower, Catapult, Trebuchet,  Grenadier



A new Festival Market: Players can purchase this boost item to increase their resources any time they wish.






Training Scenario Gold: Successfully completing Training Scenarios will now award gold to players. This is a great way to improve your skills and get some additional funds. Everyone can get the new gold reward, even if you already completed the scenarios.


League Improvements:
Leagues will now reward gold to everyone who participates in the league. 1st  through 3rd place will still earn a higher prize. The higher league you are in, the more gold you will earn so keep climbing the ranks.
Adjusted the amount of crowns required for each league. Leagues will now be more competitive.




As requested from the community, we changed alliance settings so that Emperors and Lords can delete Wonder announcements. Emperors will now also be able to remove the “alliance settings changed” messaging.


Bug Fixes:


  • Fixed the bug where a handful of players would get a “purchase failed message” after completing battle or watching a replay. Players will no longer receive this message.
  • Fixed the bug where some players were able to revenge each other continuously to gain an advantage in the game. Players will now only be able to revenge an opponent once.
  • Fixed the bug where Charles Martel’s taunt ability was not working consistently for some players. His ability will now work as intended for all players.
  • Fixed the bug where a few players were getting the incorrect language setting after updating the game. The language setting will now be set to the language on the phone.

Wednesday, August 17, 2016

Patch 1.20

Hello Siegers,

After patch 1.19  was released, we made changes to the economy and changes to improve combat in early ages.  It’s been great to see early-age players being more successful in battle since these changes were implemented. You can read more about these changes here and on the forum.

Now for the good stuff! We have some important (and highly requested) bug fixes coming in Patch 1.20!



Patch 1.20:


  • Fixed the bug where some players found Edward’s ability was not working in battle. Edward’s dismantle ability will now work consistently in battle.


  • Fixed the bug where raiders would occasionally attack the wall instead of going through breaches in walls or cultural buildings.  Raiders will now go through breaches.


  • Fixed the bug with training scenarios being too easy after defensive changes made in in game. The training scenarios will now correspond to the defensive changes made previously in the game.


  • Fixed the bug where a handful of players were exposed to matchmaking while scouting a revenge opponent, or searching for an opponent if their time bucket was up. Players will no longer be exposed to matchmaking in these circumstances.


  • Fixed the bug with historical campaigns in game being too easy after adjusting defense in the game. The historical campaigns will now align with the recently adjusted defense.


  • Fixed the iOS bug where a handful of users were getting the error message “Application is not recognized by Gamecenter”. iOS users will no longer get this error message.


  • Fixed the building listed in the Kievan Rus civilization objective to the correct building: the Palace of Facets.


  • Improved game mechanics


  • Improved game connection


Our team is hard at work on Age X,  and we have no further news to share about this at this time. Patch 1.20 will be released August 18th at 4 PM (PST). Please note it can take time to appear in the store depending on your device and region—thanks for your patience!

Thursday, July 14, 2016

Patch 1.19

Patch 1.19 is on its way! It will be available on  your device store in the next 24 hours! Patch 1.19 has some important bug fixes as well as economy adjustment which will be released in game on July 18th at 10AM PST (5PM UTC).

Bug fixes:
-A bug where some players were getting double characters on surface devices has been fixed.
They should now be able to type without double letters occurring.
-Connection improvements. Advanced connection logic to help players stay connected to the game.

Economy Changes: We will be making some adjustments to the Age of Empires: Castle Siege economy to help players age up! These changes will make it easier to age up at higher ages.  Please see the information below for the changes:


Resource Collection:

Farms/Sawmills Hourly Production Changes:
Level 6 – Hourly production changed from 550 to 580
Level 7 – Hourly production changed from 715 to 800

Building Cost Changes:


  • Food Silo/Lumber Yard
Level 7 – from 100,000 to 75,000
Level 8 – from 325,000 to 150,000
Level 9 – from 525,000 to 500,000


  • Stone Storehouse
Level 4 – from 100,000 to 75,000
Level 5 – from 325,000 to 150,000
Level 6 – from 525,000 to 500,000


  • Farm/Sawmill
Level 7 – from 80,000 to 50,000
Level 8 – from 250,000 to 120,000
Level 9 – from 400,000 to 375,000


  • Quarry
Level 3 – from 80,000 to 50,000
Level 4 – from 250,000 to 120,000
Level 5 – from 400,000 to 375,000


  • Army Camp
Level 7 – from 575,000 to 400,000


  • Archery Range
Level 6 – from 325,000 to 300,000


  • Siege Workshop
Level 5 – from 350,000 to 300,000


  • Catapult Emplacement
Level 3 – from 200,000 to 160,000
Level 4 – from 640,000 to 580,000


  • University
Level 4 – from 160,000 to 100,000
Level 5 – from 500,000 to 300,000


  • Cathedral
Level 4 – from 160,000 to 100,000
Level 5 – from 500,000 to 300,000

Research/Tech


  • Food Gathering Rate
Level 3 – from 415,000 to 250,000


  • Wood Gathering Rate
Level 3 – from 120,000 to 80,000


  • Stone Gathering Rate
Level 3 – from 415,000 to 250,000


  • Resource Protection
Level 3 – from 415,000 to 240,000


  • Spear Infantry Upgrade
Level 5 – from 100,000 to 50,000
Level 6 – from 400,000 to 350,000


  • Raiders Upgrade
Level 4 – from 100,000 to 75,000
Level 5 – from 350,000 to 300,000


  • Laddermen Upgrade
Level 4 – from 125,000 to 100,000
Level 5 – from 400,000 to 350,000


  • Cavalry Upgrade
Level 5 – from 500,000 to 400,000


  • Battering Ram Upgrade
Level 4 – from 100,000 to 80,000


  • Catapult Upgrade
Level 4 – from 100,000 to 90,000
Level 5 – from 400,000 to 350,000


  • Trebuchet Upgrade
Level 3 – from 400,000 to 350,000


  • Longbowmen Upgrade
Level 3 – from 375,000 to 350,000


  • Knight Templar Upgrade
Level 3 – from 375,000 to 350,000


  • Teutonic Knights Upgrade
Level 3 – from 375,000 to 350,000


  • Raiders of Muscovy Upgrade
Level 3 – from 375,000 to 350,000


  • Mamluks Upgrade
Level 3 – from 375,000 to 350,000


  • Cheirosiphons Upgrade
Level 3 – from 375,000 to 350,000

We have more exciting news to announce in coming days, so keep your eyes on the forum for updates!

Monday, May 16, 2016

Patch 1.18.

As we have news from developers, patch 1.18 will be released 16. May 2016. at 4:00PM UTC.

Details of the patch:

New features:

  • Reconnect Icon: added a reconnect icon on the bottom right of the screen that will indicate when the game is reconnecting to the servers. Now players can easily see the status of their connection in game.

Bug Fixes:

  • Fixed the bug where some players were not receiving a Peace Treaty if their opponent was disconnected at the end of battle, despite the battle getting recorded. Players will now receive a peace treaty.
  • Fixed the bug where some players were receiving a connection error message when their time bucket was up. Players will now receive a message that their castle is under attack.
  • Fixed the bug where the full screen setting on certain Windows 10 devices would not stay after logging off. Now the setting will stay when user logs out of game.
  • General connection improvements.

Known issues:

  • Some Windows 10 users are occasionally receiving a ‘failed purchase’ message. Developers are investigating into this.
  • Some players on IOS devices will occasionally see ‘multiple connections detected’ error when completing the battle log tutorial. Developers are looking into this and would appreciate if you could send them your log files.

Enjoy patch 1.18! :D
Comment your thoughts.

Thursday, February 11, 2016

Patch 1.17


Hello Siegers,
Patch 1.17 is on the way, and we have another little preview of what will be coming to Castle Siege!
We have more new features on the way along with the new alliance search, flags, and introductory tutorials we mentioned in the State of the Game Post found here. Some of these features directly came from popular suggestions made by our players!
Training Scenarios:
 20 new scenarios that focus on basic tactics and gameplay strategy. These scenarios will help get new players ready for battle and allow existing players to further hone their skills. They are simple missions with the goal of destroying one or two buildings to illustrate a specific part of the game.
Civilization Objectives:
 6 new objectives for players to complete for rewards. The objectives for each civilization is to destroy the civilization barracks. When players have successfully completed the task, it will unlock a new civilization statue honor item! Check out these amazing new statues in the picture below.
civ statues
Daily Combat Reward:
 A brand new feature that occurs every 24 hours on a fixed schedule. Players will get a bonus 30% additional loot to whatever they loot during the first battle after the daily combat reward notification. Players can choose which battle they want to participate in, just as they would normally for an attack.
As well as exciting new features, Patch 1.17 also has some adjustments and improvements coming to the game.
Siege Tower improvements:
  • Level 4 Siege Tower:
    • Now unlocks with Level 5 siege workshop in age 6
    • Time to upgrade siege tower reduced to 2 days
    • Lumber Cost Reduced
    • Increased health
    • Spawns one infantry squad
  • Level 5 Siege Tower:
    • Now unlocks with Level 6 siege workshop in age 8
    • Lumber Cost reduced
    • Increased Health
    • Spawns two Infantry squads
Adjusted the Basilica Wonder Tasks
To build the wonder it will now take 1600 stars when attacking and 21 000 000 wood to build.
To upgrade the wonder it will now take 200 000 000 looted resources, and 33 800 000 stone.

Even more features, improvements and bug fixes are on the way in Patch 1.17, so keep an eye out for the official patch notes once the release date for the patch is announced.

Lastly, Gold Sale!
To help get our players ready for Patch 1.17 we are having a Gold sale starting Friday February 12th at 9:00 am PST (5:00 pm GMT) to Monday February 15th at 9:00am PST (5:00 pm GMT). Stock up on Gold and get ready for battle!
loot
What do you think of all the new features coming to Castle Siege in Patch 1.17? What is your favorite new feature? Share your thoughts on the forum!

Monday, January 18, 2016

Patch 1.16



It’s almost time for Patch 1.16! We are so excited for leagues and have some other great new features and bug fixes coming in the update.   Patch 1.16 is coming Tuesday January 19th at 9:00 AM PST (5:00 PM UTC).
Remember that Leagues will be starting Wednesday January 20th at 9:00 AM PST (5:00 PM UTC), so please ensure you are in the correct alliance ASAP.
We recently gave you a preview of leagues, but we’ve got the official patch notes for 1.16 ready for you below!
Check out the patch notes for 1.16 below!

New Features:
  • Leagues: a brand new tournament that divides players and alliances into smaller groups to compete against each other for in-game prizes. Players will now easily be able to compare themselves to other players without having to be in the top 200. At the end of each competition season there will be amazing rewards given out to top players and alliances in each league!
  • Wonders Boost grace period: there is now a 3 day waiting period before activating Wonder Boosts if players are new to an alliance.
  • Improved connection logic when enemy players are previewing your castle for potential attack. Players will now have priority to their own empires and have improved access to the game.
  • Added the option for bigger buttons in game on all mobile platforms. Players will now be able to switch the size of in-game controls.
  • Added a new submenu for “Country and Region Flags” under Honor Items to further organize the market place.
  • honor flag

Bug Fixes:
  • Fixed the bug where some players were getting connection errors when purchasing or collecting Gold.
  • Fixed the bug where the brace the walls boost was not updating the total health of the wall. The game will now include boost in calculations.
  • Fixed the bug where notifications would sporadically appear for some players.
  • Fixed the bug where players would occasionally be disconnected during alliance chat. Alliance members will no longer get disconnected.
  • Fixed the bug where some Windows 10 users received a “failed purchase” message upon logging in and completing a battle or watching a replay.
  • Fixed the bug where certain achievements were not showing when some players upgraded from Windows 8 to Windows 10.
  • Fixed the bug where a few players could not see their Friends List when using Surface devices.
  • Additional UI polish.
  • Improved stability and performance fixes

Saturday, December 12, 2015

Patch 1.15




Hello Siegers,
We have some great new features coming out in Patch 1.15 as well as some necessary bug fixes. Patch 1.15 will start rolling out on December 8th at 9AM PST (5 PM UTC). You will simply need to update your game at this time, there will be no server maintenance.
And without further ado, the patch notes!
New Features:
  • Emperors and Lords can now delete announcement messages.
  • Players can formally Request Troops from their alliance.
AoECS Patch 115_1
  • We’ve added another wave of flags:
    • Australia
    • Bulgaria
    • Chile
    • China
    • Colombia
    • Finland
    • Greece
    • Netherlands
    • New Zealand
    • Philippines
    • Portugal
    • Sweden
    • Turkey
    • Ukraine
    • United Nations
  • There are New Upgrade Levels available in Age 9 for the following structures:
    • Resource Gathering Buildings
    • Walls
    • Flame Tower
    • Archer Tower
  • Maslama has learned how to protect his fellow soldiers from flame towers.
  • We’ve rebalanced the power level calculations. As a result, lower age players now are less likely to get matched with higher age players.
Bug Fixes:
  • Fixed a bug where some players who achieved 50% on a battle would not earn a star.
  • Fixed a bug where the “Under Attack” message continually reset when first logging in.
  • Fixed a bug where pressing the “finish now” button would occasionally cause a connection error.
  • Fixed a bug where under certain situations players would not receive their full allocation of daily gold.
  • Fixed a bug where the game would intermittently crash when collecting daily gold.
  • Fixed a bug where hero abilities would not display properly in the UI.
  • Increased size of Hero ability button hot spots making the abilities easier to tap and drag.
  • Fixed a bug where Edward’s ability could cause a crash when used in a certain way.
  • Fixed a bug where the chat tab highlight was difficult to see on winter maps.

Holiday Feature:
  • We’ll have more to announce on this in the coming weeks, but we’re brewing up something special for the holidays!
AoECS Patch 115_2

Sunday, November 22, 2015

Patch 1.14

Microsoft recently released a new patch for Age of Empires: Castle Siege Patch 1.14. Age of Empires: Castle Siege is a free-to-play medieval MMO tower defense game, designed for Windows 8.1 and Windows Phone. The game features rapid development of a Castle and to improve defensive and attacking capabilities to protect your kingdom from enemy attack. It was developed by Smoking Gun Interactive and Microsoft Studios, and was formally announced on August 26, 2014.
Age of Empires Castle Siege
Age of Empires: Castle Siege Patch 1.14 updates:
  • Fixed a bug with Edward the Black Prince freezing in the game
  • Fixed a bug with hero spawning and usability
  • Fixed a bug with troops freezing during battle
  • Improved reconnect logic to reduce connection errors
  • Fixed a bug where troops would stop moving when drawing a path towards the squad army bar used for deployment on touch screens. Troops will now move smoothly
  • Fixed a bug where touch screen occasionally does not zoom
  • Fixed a bug with stylus input that could cause the game to become unresponsive
  • Fixed a an occasional crash when closing the Wonder power information
  • Fixed a crash when user cancels out of purchasing the starter pack
  • Fixed a bug where bonus offers did not appear properly under certain situations
  • Fixed UI bugs for smoother gameplay
  • Added additional notifications to game features
  • Various bug fixes to increase stability

Monday, October 12, 2015

Patch 1.13



Wonders
Alliances can now construct Wonders. Our new feature, Wonders, are long term construction efforts. Alliance members will need to work together to build these. Once a Wonder is built it will give access to in-game advantages. Each alliance can only work on one Wonder at a time as decided by the alliance emperor.
In order to build a Wonder, alliance members must complete group tasks. Alliance members can contribute to these tasks in different ways. For example, if an alliance member is saving resources to fortify their own keep, they can win attacks instead of donating resources to help complete the task.
Alliance Stats
The Alliance screen will now show the following stats per alliance member:
• Time in Alliance
• Last Login
• Crowns
• Troop Donations
• Total Battles
• Win Ratio
• Total Stars
Language Select
You can now change the language in-game. To do so, go to Settings > Languages on the setting screen. Please note that selecting a new language will reload the game.
In Game Changes
The following heroes have been adjusted:
• Richard the Lionheart- increased radius and duration of effect
• Hermann von Salza- increased radius of effect
• Tariq- increased special ability damage vs. troops
• Charles Martel- initial steps to balance Martel’s power; reduced taunt radius
Fixed Bugs
• Fixed bug where game crashes when trying to view unlock info for cavalry and special troops in guard houses.
• Full screen functionality has been added for Windows 10
• Fixed Bug: Game will no longer re-launch 5 minutes after switching devices.
• Fixed the bug where the game crashes when using Conrad the Elder’s ability
• Improved screenflow animations

Saturday, September 26, 2015

Patch 1.12



Hello, Siegers!
Age of Empires: Castle Siege Patch 1.12 is coming on Monday, September 28th! Hit the jump for the full patch notes.
New Features
Alliance System
  • Added Announcement tab in the Alliance Chat. Only Lords and Emperors can create an Announcement.
Request to Join
  • Emperors and Lords can now set the Alliance type to be a “Request to Join”, and manage join requests in the Announcement tab by accepting or declining.
Replay
  • You can now customize your Replay message before sharing a Replay.
Honor Items
  • National Flags and some special flags have been added to the Honor items, which can be purchased from the Market. Check out these flags:
special flags
(From the left: Cleverly Cat Flag, Heroic Flag, Skull & Crossed Swords Flag)
  • And here are some of the National Flags:
national flags
(Note: More National Flags can be found in the Honors section.)

In-Game Changes
Crown System
We have discussed the Crown System in this post, but here’s a quick recap of what we’re doing with it.
  • Adjusted newly generated Crown amount from 5 to 2.
  • Added maximum Crown cap to prevent players from losing excessive amounts of Crowns in a single battle.
  • Changed the way we compare attacker and defender crowns to be more accurate across a greater spectrum of crown totals. Attacking opponents close to your own Crown count now awards more Crowns than before. Similarly, attacking opponents with much fewer Crowns than you will award fewer Crowns.
Others
  • Before, gold was collected multiple times a day, depending on when the roads were completed. Daily gold can now be collected all at once each day.
  • Tutorial has been improved.
Known Bugs
  • The Daily Gold stat displays the wrong gold total. The received amount of gold has not changed, however. We will be addressing this in Patch 1.13.
Bug Fixes
  • Fixed “Unable to transfer your gold. Reload your Empire” error.
  • Fixed a bug where Charles Martel’s Taunt ability sometimes did not affect cavalry-type units.
  • Archers and Longbowmen no longer attack a wall/gate when commanded to attack buildings on the other side of the wall/gate.
  • Alliance Chat no longer jumps to the top when an Alliance member donates a troop.
  • Fixed a bug where Cathedrals at level 6 would not give stone when damaged/destroyed.
  • Donated troop’s icon no longer appears in battle if you did not train them back.
  • General improvements to usability, stability, crashes and connection errors.

We hope you enjoy the new changes introduced in this patch. Happy Sieging!

Wednesday, August 26, 2015

Patch 1.11



Defense

Since the release of the Watch Signal and Grenadiers, AoE:CS has steadily received updates that focused more on viable options for attackers. This patch we’d like to give some love back to defense. We’re taking some modest steps in this direction to start, and will watch the impact of these changes closely. Our goal is to have a breadth of diversity in both castle layouts and offensive strategies.

Keep
  • Increased HP of Age 7 Keep by 20%
  • Increased HP of Age 8 Keep by 25%
  • Increased HP of Age 9 Keep by 30%

Caltrops
  • Duration of caltrops increased from 10s to 60s

Heroes

Saladin & Edward
  • Saladin and Edward have had their damage increased so that they can reliably take out most towers in a single ability use (except for Crossbow Tower Lv6 and the Musket Tower)

Nikephoros
  • Increased the range of Nikephoros ability by roughly 50%

Balance

Ram:
  • Increased movement speed by 25%
  • Increased Ram’s bonus damage against Gates by 100%
  • Increased HP by 20%
  • Reduced the range that rams will seek out gates, allowing them to be more reasonable in target selection

Bug Fixes

  • Fixed an issue where John Kourkouas would occasionally crash the app if infantry budged in between him and his intended path.
  • Conrad the Elder, once exiting his Siege Tower, will now possess the light pillar that highlights his position in the battle
  • Alliance messages older than 90 days will now be discarded from chat
  • Fixed an issue where targets being burned by both Tariq’s Field of Fire and Nevsky’s Scorched Earth would only receive damage from the first ability fired. Now both will apply.
  • Fixed an issue where abilities that provided buffs would have inconsistent results when stacked on top of each other
  • General improvements to usability, stability, crashes and connection errors

What do you think of the patch notes?

Monday, July 13, 2015

Patch 1.10



Hello, siegers! Age of Empires: Castle Siege Patch 1.10 is live! Hit the jump for the full patch notes and video.
Watch the Patch 1.10 video for an overview of the changes:
Interested in knowing all the details? The full changelog:

Features

Alliance Donations Tab
  • Alliance Relief Force Donations are now tracked under the new “Donations” tab of the Alliance Chat.

Gameplay

Henry V Revitalization
Henry’s new theme is wreaking chaos from distanceWe’re going to give him some basic stat increases so he is more of a threat on his own (i.e. harassing resources, taking out enemy troops, and staying out of the line of fire). We’re going to add more utility to his Ability by having a lasting effect on any structures that have been targeted. Lastly, he should be easier to use, as we are doubling the casting range of his ability.
  • Wreaking chaos from distance
    • Henry’s Disable casting range increased by 100%
    • After the duration of Disable expires, the targeted tower’s attack rate is reduced by half for the rest of the battle
    • Henry’s attack range increased by 12.5%
    • Increased Henry’s damage by 25%
    • Henry will prioritize wall troops over other targets that are within his attack range
‘General Frost’ Layout
  • Walls will only provide a no-spawn buffer zone if four or more walls and/or towers are simultaneously connected
‘Great Wall’ Layout
  • The only structures that will now be considered for ‘enclosing a cell’ when propagating a no-spawn zone are walls and/or towers

Heroes

Rurik
  • Rurik has developed Sword Mastery and is now able to dispatch any wall troop in a single blow
Edward
  • Edward is now fully responsible for the damage output of his ability. Slain squad members will no longer lower the ability’s damage output
John Kourkouas
  • The duration of John’s Terrorize ability has increased from 18 to 30 seconds
Winrich
  • Winrich will deal bonus damage against Grenadiers

Balance

Defensive Grenadiers
  • Grenadiers no longer have a 4x bonus damage against Teutonic Knights
  • Defensive Grenadier’s movement speed has been slightly reduced
Engineers
  • Engineers previously suffered from a small ‘hitbox’, making them difficult to target. This hitbox has been increased; they will now be easier to physically target
Laddermen
  • Laddermen are going to traverse walls more smoothly than they did before. They will hesitate less often and will scale at a quicker pace
  • While traversing a wall, Laddermen will take less damage
  • Laddermen have been in classes with Rurik. They have learned to dispatch ranged wall units in a single blow
Crossbowmen
  • Crossbowmen will deal bonus damage against Grenadiers.
Catapults
  • Catapults will deal bonus damage against the Grenadiers.

Known Issues

  • Wall grenadiers and wall archers will appear visually grouped together, but it will not have any impact on the gameplay. We will be fixing this issue as soon as we can.

Bug Fixes

  • Fixed an issue where Engineers could occasionally path through a wall
  • Units Converted by Joan will now properly group with attacking units of the same type
  • Fixed an issue where Grenadiers’ projectile would occasionally appear to miss targets that were in fact being struck. The visual now matches the intended behaviour
  • Defensive units will now consider wall breaches and gates correctly when attempting to intercept invading forces
  • Players that have been muted will remain so until the app is reloaded
  • Fixed an issue where guardhouses, when adjacent to a destroyed tower, could spawn troops inside the tower’s rubble
  • Fixed an issue where locked Research found in the University and Cathedral would display incorrect costs
  • Rurik will now prioritize towers over non-threatening structures
  • Guard House troops that have been Converted by Joan will no longer delay further troop deployment while they are alive
  • John’s Terrorize ability now properly animates in replays
  • Forum links added to News scroll
  • Fixed an issue where heroes would temporarily become immobile after their ability icon had been tapped but not cast
  • Fixed an issue where progress being made on achievements would not update as frequently as intended
  • General improvements to usability, UI, stability, crashes and connection errors.