Charles Martel is Tier 1 Frank hero, with melee mounted attack and foot soldiers as preferred target. His special ability is Taunt, ability that causes nearby enemies to target him, directing fire away from friendly troops. Damage against him is reduced while taunting (click ability).
Stats per levels:
Good combos: Charles Martel goes well with any hero, but for best results, use him in combo with Alexander Nevsky and Conrad the Elder.
How to use Charles Martel with Alexander Nevsky?
Army Camp: Standard offense layout
First, pinpoint group of buildings you are going to destroy with Alexander Nevsky. Next, deploy some troops to kite defending troops. Then, if any wall stands on your way, destroy it with a trebuchet, or Ram if there is a gate.
After you open the wall, deploy Charles Martel and activate his ability. After him, deploy Alexander Nevsky and another trebuchet to help Alexander Nevsky finishes his job. When you reach group of buildings you wanted to take out, activate Nevsky's ability. Make sure you use trebuchets to help Nevsky do his job faster, while taking care that Martel's ability is on. Also, watch if any tower or emplacement is shooting at Nevsky or trebuchets and move Martel to that area of influence.
If you have 2nd Nevsky ability, use it on another group of buildings while your trebuchets are taking the keep down.
After you take the keep down, finish the rest of the castle.
Here is a video guide:
How to use Charles Martel with Conrad the Elder?
Army Camp: ~10 Rams; lot of Bowmen/Great Bowmen/Composite Bowmen (more than 40); 10 Raiders
First, deploy some troops to kite defending troops. Then, deploy 10 Rams and direct them to keep. After you direct Rams to keep, deploy Conrad and activate his ability.
While Rams are heading towards keep, use your Bowmen to snipe barely protected buildings and hunt 2nd star.
Then, deploy Martel and direct him to place where most defender's towers are located. Activate his ability.
After Martel, send Raiders and let them do their job while Martel draws fire away from them.
Here is a video guide:
Stats per levels:
- Level 1: 7500HP; 240DPS; 20min recovery time; 1x ability. (costs 100 Frank pennants)
- Level 2: 15,000HP; 300DPS; 1h30min recovery time; 2x ability. (costs 1,250 Frank pennants)
- Level 3: 22,500HP; 360DPS; 4h30min recovery time; 3x ability. (costs 4,500 Frank pennants)
- Level 4: 25,875HP; 415DPS; 6h recovery time; 4x ability. (costs 7,500 Frank pennants)
Good combos: Charles Martel goes well with any hero, but for best results, use him in combo with Alexander Nevsky and Conrad the Elder.
How to use Charles Martel with Alexander Nevsky?
Army Camp: Standard offense layout
First, pinpoint group of buildings you are going to destroy with Alexander Nevsky. Next, deploy some troops to kite defending troops. Then, if any wall stands on your way, destroy it with a trebuchet, or Ram if there is a gate.
After you open the wall, deploy Charles Martel and activate his ability. After him, deploy Alexander Nevsky and another trebuchet to help Alexander Nevsky finishes his job. When you reach group of buildings you wanted to take out, activate Nevsky's ability. Make sure you use trebuchets to help Nevsky do his job faster, while taking care that Martel's ability is on. Also, watch if any tower or emplacement is shooting at Nevsky or trebuchets and move Martel to that area of influence.
If you have 2nd Nevsky ability, use it on another group of buildings while your trebuchets are taking the keep down.
After you take the keep down, finish the rest of the castle.
Here is a video guide:
How to use Charles Martel with Conrad the Elder?
Army Camp: ~10 Rams; lot of Bowmen/Great Bowmen/Composite Bowmen (more than 40); 10 Raiders
First, deploy some troops to kite defending troops. Then, deploy 10 Rams and direct them to keep. After you direct Rams to keep, deploy Conrad and activate his ability.
While Rams are heading towards keep, use your Bowmen to snipe barely protected buildings and hunt 2nd star.
Then, deploy Martel and direct him to place where most defender's towers are located. Activate his ability.
After Martel, send Raiders and let them do their job while Martel draws fire away from them.
Here is a video guide:
Tip: Don't emerge Martel with other troops, especially siege units, as Cannon Towers, Trebuchet Emplacements, Catapult Emplacements, Crossbow Towers, Flame Towers, Grenadiers, Cheirosiphons, Bowmen and Longbowmen deal damage to every unit that lies on projectile land point.
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