Friday, January 23, 2015

Patch 1.5

Age of Empires: Castle Siege is rolling out Patch 1.5 on January 27th. Get your troops ready! For those interested in everything that has change here are the patch notes.
AI Units
  • Defending units have done emergency exit drills and will now have less trouble finding and exiting through gates.
  • Range units will no longer waste time shuffling their feet when switching targets at the edge of their range.
  • Siege unit wheels will not continue to roll when they are halted while receiving orders.
    Deploying squads rapidly will no longer result in some units becoming paralyzed.
  • John Kourkouas’s Terrorize ability won’t cause crazed units to run directly through walls.
Stability
  • Fixed various issues related to the delivery of notifications.
  • Fixed a crash that occurred if the player lost connection while visiting a castle.
  • Fixed a crash that sometimes occurred when player lost connection while receiving alliance messages.
  • Fixed connection error that occurred when a road piece was dragged on top of a wall piece.
  • Fixed a crash that sometimes occurred if the player suspended the phone app.
Usability
  • Fixed an issue with scrolling the unit list on battle logs using the mouse wheel.
  • Tapping a trap under a road will select the trap, not the road.
  • Changed the way the “you are under attack” timer is calculated to be less confusing.
  • Players shouldn’t see it count down to zero and then reset as often as before.
  • Fixed an issue where tapping a text box while on the idle screen would cause the on screen keyboard to pop up repeatedly.
Polish
  • Fixed incorrect visual order of cannons on top of cannon towers.
  • Removed extra “=” being added to alliance messages when playing in Spanish.
  • Fixed an issue where the guardhouse appeared available for purchase in Age 1 even though it could not be purchased.
Work in Progress
We are in the process of large scale investigation into the various issues that manifest as the generic “Connection Error.” We realize that the phrasing of this message has caused some confusion and frustration.
Currently we’re seeing six types of issues that result in a connection error. Only one of these issues is the result of poor or lost internet connection. We’re investigating the causes of the other issues, some of which are the client and some of which are the service. We are working hard to make large strides in this area over the next few months.
Stay tuned to all the future Age of Empire: Castle Siege updates on the Age of Empires Forums.